Category: Programming

  • A full day of file locking

    Yesterday’s job was tackling File::LockDir, finishing up the conversion to a class, and actually putting it under test.

    Locking files on NFS

    The original version of this library was designed to do locking of a shared directory on an NFS fileserver. This meant that we had to figure out some workarounds for the inherently asynchronous filesystem.

    Our big breakthrough was figuring out that mkdir() was atomic on NFS. This meant that we could use the creation and removal of a directory as a semaphore; creating it was atomic, and if it already existed, trying to create it would return an error. Code that needed sequential access to a resource on NFS could make a directory using a standard naming convention. Once it was able to do so, it knew it had locked the corresponding resource. Releasing the lock was a simple matter of removing anything in the directory (we write a file there to record the owner and how long they’ve had it) and then doing rmdir() to release the resource. Anyone trying to get the resource when it was locked could spin on a mkdir and sleep loop until either they timed out or got the lock, which would then be cached in the locked files cache.

    Diving in: the very basics

    The original version of this code had a package global for the locked file cache, and twiddled the symbol table to add its logger and fatal error callbacks as well, effectively making them package global as well. I wanted to clean all this up, and get everything tested.

    First things first: the old library exports the locking functions, and we don’t want to do that anymore. They should only be called as instance methods. Took out the use of Exporter, and got rid of the @ISA and @EXPORT arrays.

    Adding tests, the first set of tests is for new().

    • We need to test if the logger and fatal parameter validation and installation works. The new test adds throws_ok tests that add an invalid argument for each of those, and a lives_ok one for valid arguments.
    • We then also want to test that the valid arguments work, so I passed in closures that pushed data onto arrays in the test’s namespace. Calling these via the File::LockDir methods allowed me to verify that the data was captured for both note() and fatal(), and that fatal() properly did a croak so that we could see where the error had actually occurred.
    • Some minor tweaking of the code in File::LockDir was needed to set the values in the object, to add the default note() and fatal() actions, and then the actual code that gets the methods properly in place.

    Items of note:

    • It was easiest to call the callbacks by assigning them to a scalar, and then calling $callback->(@args). There’s probably a cool way to dereference and call all in one shot, but this works and made it clear what was going on — a better investment of time.
    • I forgot several of the getters until I was actually testing the code because the original code had just stored everything in package globals. This was simple and I probably could have left it, but package globals are a code smell, and I wanted to be able to have each File::LockDir object be completely independent. Simpler for testing if nothing else.
    • I upgraded testing libraries to Test2::V0 partway through, and it vastly simplified getting the tests written.

    The locked file cache

    Originally, this was yet another package global hash, which has the advantage of being dead simple to access, but means that all instances of File::LockDir were potentially fighting over the hash. Rather than setting myself up for data races, I decided to move this to the object as well.

    The second set of tests actually instantiated the File::LockDir object, and then verified it had properly validated its arguments and saved the data into the object. I chose to implement the method as if it were polymorphic:

    • If called with one argument, locked_files() assumed this was a initializer hash and saved the supplied hash reference, after validating that it was as hash reference.
    • If it’s not a hashref, then it assumes this must be a key to lookup a locked file and return the lock holder info. It does a hash lookup with the key and returns the value. (Unlocked files will populate the hash with undefs for each lookup; this probably should be insulated a bit with exists() calls to keep from vivifying hash entries that don’t contain anything.
    • Last, if there are two arguments, they are assumed to be a key and a value, and this key-value pair is stored in the hash.

    How the locking data works, and testing the locking

    We start off with a base directory; it doesn’t have to be the same path as the page repository, but nothing stops it from being the same. (In our original deployment, it was easier for us to have the page repository and the locking directory share the same storage; this wasn’t a problem because the filenames of the pages couldn’t contain non-alphabetics that are used to name the lock directory.)

    In that directory, we do a mkdir() for filename.LOCK. This is atomic in all the filesystems we care about, and fails if the directory already exists. This gives us an atomic test-and-set operation for the file locking semaphore. Once we’ve obtained the locked directory, no one else is (by convention) going to access it, so it’s now safe to open, write, and close a file inside that semaphore directory. We open filename.LOCK/owner and write the username of the owner plus the date and time.

    This requires the following tests:

    1. Validate that we got a directory name, that the directory exists, and that we can write to it. (If the lock directory can’t be written, we can’t maintain locks.)
    2. Verify we return success and the lock info if the file is in locked_files. (The cache works.)
    3. With an empty locked_files, try to lock a file in the lock directory. Verify it succeeds, sets the locked_files cache and that the requestor’s username is in the locking data. (We can lock a file and cache it.)
    4. With an empty locked_files and a .LOCK directory in the locks directory for the file, verify that we fail when we try to lock the file again, and that we get the stored locking data. (Trying to relock a file that has a .LOCK directory fails, loads the locked_files cache, and returns the current owner.)
    5. Create an empty directory and cache. Lock a file. Verify it got locked. Fork another process that unlocks the file and exits, while trying to lock the same file with a different user. The unlocking process should succeed, the locking process should succeed, and the file should now be locked by the second user. (The retry process works, and properly relocks the file if another lock owner unlocks it.)

    The only really tricky test is the two-process one; that gets handled with Test2::AsyncSubtest, and looks like this:

    # 5. Happy-ish path: lock exists, but goes away before tries elapse.
    # Locking succeeds.
    my $dir = tempdir(CLEANUP => 1);
    $path = File::Spec->catfile($dir, 'foo');
    # callback capture arrays. Not used this test, but clear them anyway
    @l = ();
    @f = ();
    # Create a new File::LockDir object for this run.
    $locker = new_locker(tries => 10, sleep => 1);
    # Fork: the child immediately unlocks the file and exits;
    #       the parent spins waiting for the lock, gets it,
    #       and waits for the child to exit.
    my $ast = Test2::AsyncSubtest->new(name => ‘unlocker');
    $ast->run_fork(
      sub {
        my $locker2 = new_locker();
        $locker2->nfunlock($path);
        # This is a subtest, so at least one test has to happen.
        pass "Async unlock succeeded";
    });
    # Parent: try to lock.
    ($status, $owner) = $locker->nflock($path, 0, "RealUser");
    is($status, 1, "lock successfully switched");
    like($owner, qr/RealUser/, "now locked by RealUser”);
    # close out the forked subtest.
    $ast->finish;

    Other notes and changes

    The original spin loop was much more complex than it needed to be. It was trying to calculate if we’d overstayed our welcome on retries with time calculations when a simple countdown was far more straightforward. I added a new method, tries(), and added a tries parameter in new(). The logic now uses the value of the count as the while loop test, causing it to drop out if the count gets to zero. The “should we retry” checks are all “are we out of retries” instead of complicated offsets from the start time of the loop.

    Things to do

    Things that I might want to do, based on today’s work

    Waiting fractional seconds with more iterations might be better. Probably needs some benchmarking to figure out.

    The locking data definitely should be changed to something structured to make it easier to generate and consume.

  • WebWebXNG: history and goals

    [It seems like a good idea to lay out some history of this project and its goals, so I’m posting this before today’s progress update.]

    WebWebXNG Overview

    We’ve been concentrating on the nuts and bolts of the conversion, but maybe we should step back and look at the project as a whole, so we can get some perspective on where it started, where we are, and where we might go from here.

    “Ed’s Whiteboard” and Wikis

    Around 1997, we had just recently converted to Unix machines from IBM mainframes at the Goddard Space Flight Center, where I was then working as a contractor on a relatively large Perl project. Collaboration tooling was severely lacking. Bug trackers were very difficult to install or very expensive.

    Our process was mostly email, and one actual physical whiteboard in our project lead’s office had become the definitive source of truth where everything was recorded. There were numerous DO NOT ERASE signs on the door, on the whiteboard, next to it…it was definitely a single point of failure for the project, and it literally required you to go walk over to Ed’s office to get the project status, or to take notes on paper and transfer them to one’s own whiteboard/files/etc. If you needed to know something about the project, “Ed’s whiteboard” was where you found it.

    Our process was weekly status meeting, we agree on who’s doing what, Ed – and only Ed! – writes it on his whiteboard, and as the week goes on we mail him with our updates, which he’d then transfer to the board. It did give us a running status, a list of bugs, and assignments, but it was clear that we needed something better, more flexible, and less fragile than something that could be destroyed by an accidental brush up against it or a well-meaning maintenance person.

    Bettering the whiteboard

    It was about this time that I stumbled on the original c2.com WikiWiki. The idea that a website could be implemented in such a way that it could extend itself was a revelation. (Most websites were pretty simple-minded in 1997; you’d code up a bunch of HTML by hand and deploy it to your web server, and that was it.) It took a few days for the penny to drop, but I realized that, hey, we could move Ed’s whiteboard to a website! Instead of writing things on a physical whiteboard and worrying that it might get erased, we could record everything on a virtual one, share it among all the team members, and have historical backups of the project state.

    We could discuss things in sort-of real time and have a record of the conversation to refer to later, and link the discussion to a bug, or a feature request, or…

    We could track bugs on one page, assignments on another, have room to discuss implementation, record the minutes of our status meetings, and just generally document things we needed to share amongst ourselves. It was Ed’s whiteboard plus, and best of all, we could do it for free!

    We did have a few extra requirements. The biggest one was that we needed to be able to provide different levels of access to accessing and editing the site, depending on who you were. After some searching around, I found David McNicol’s WebWeb.

    WebWeb and its evolution to WebWebX

    WebWebX started off as an extended version of WebWeb, a derivative of Ward Cunningham’s original WikWIki, written by David McNicol at the University of Strathcyled . WebWeb was a monolithic CGI script that added a few extra features to the original WikiWiki codebase, most notably access levels, which we needed more than anything else. We wanted to have some pages publicly readable, but only writable by project members, and some project tracking available for read by a subset of users and editable only by a yet smaller subset — the dev team.

    WebWeb did have some limitations that made it not quite good enough out of the box. The biggest issue was the original data storage, which used Storable and Perl DBM files; pages were “frozen” with Storable, making them into strings. They were then stored in the DBM file under a key composed of the page name and a version number; this made operations like history, removing old versions, searching, etc. all relatively easy, since a DBM file looked like a hash to the Perl code.

    The biggest problem with this was that the size of a page was limited by the per-item storage capacity of the underlying DBM implementation, meaning that a page that got “too big” suddenly couldn’t be saved any more. This was a real usability issue, as it was very difficult to predict when you’d exceed the allowable page size — and worse, different Perl implementations on different machines might have radically different limitations on the allowable page size.

    I undertook a rewrite of WebWeb to make it more modular, easier to maintain, and more performant, most specifically focusing on the page size issue. It was clear that we’d need to fix that problem, but most of the rest of WebWeb was fine as it was.

    RCS and PageArchive

    I started out by “factoring out” (not really, because there was no test suite!) the DBM code into a separate class which I dubbed PageArchive, creating an interface to the page management code as a separate class. A reasonable choice to allow me to change the underlying implementation; I’d learned enough OO programming to have the idea of a Liskov substitution, but none of us really had internalized the idea that writing a test suite for a module was a good idea yet.

    This complexified the mainline code a bit, as accessing the pages needed to use function calls instead of hash accesses, but it wasn’t too bad — the overall size of the project was fairly small, and the vast majority of the lines of code was inlined HTML heredocs.

    With the page storage code isolated in PageArchive, I could start replacing the mechanism it used for storage. One of the other tools we’d recently started using was RCS to do source code management, mostly because it was easy to start using and it was free with the operating system. We might have been able to use CVS, but it would have required a lot more coordination with our system administrator; with RCS, we just had to decide to start using it.

    From 25 years later, RCS looks hideously primitive. Each file is individually versioned, with a hidden file next to it containing the deltas for each version. For our code, even though it helped us a lot on a day-to-day basis, it made release management very difficult— a code freeze had to be imposed, and a tar file built up out of the frozen codebase. This then had to be deployed to a separate machine and manually tested against a list of features and bugs to ensure that we had a clean release. This all fell on the shoulders of our release manager, who was, fortunately for us, very meticulous! Not something that would work nowadays, but for 1997, it was a huge improvement.

    For storing pages in a wiki, on the other hand, RCS was great. We really were more interested in maintaining the history of each individual page rather than of the wiki as a whole anyway, so RCS perfectly reasonable for this. I updated PageArchive to use RCS versioning to store stringified versions of the pages instead of storing them in DBM. Because I’d already abstracted the operations on the pages, it was easy to swap out one implementation for another. Pages could now be whatever size we wanted!

    Edit races and locking

    The wiki was a huge success. We were able to to move everything from the physical whiteboard to “Ed’s Whiteboard” the website. Unfortunately success came with a problem: we were updating the pages a lot, and very often we’d have an edit race:

    1. Alice starts editing a page.
    2. Bob starts editing the same page.
    3. Bob saves their changes.
    4. Alice saves their changes.
    5. Bob is confused because their edits aren’t there, but something else is. Did Alice remove their edits?

    This was recoverable, as the “previous” version of the page had Bob’s changes, but there had to be a phone call or an email: “Alice, did you change my edits to X? You didn’t? OK, thanks!”, and then Bob had to look back through the page archive for his edits, copy them out, and then re-edit the page. In the meantime, Carol has started yet another set of edits, and after Bob makes his changes, Carol saves…lather, rinse, repeat.

    On busy days, our “productivity tool” could end up being pretty unproductive for slow typists. We needed a way to serialize edits, and I came up with the idea of the edit lock. When a page was actively being edited, it was marked as locked (and by who) when someone else accessed it, even for read. This made it clear that editing was in progress and prevented edit races by simply not allowing simultaneous edits at all. Because the person editing the page was flagged, it was possible for a second person to call or email them to ask them to save and release the lock. This did have the problem that if someone started an edit and went to lunch or went home for the day, the page would be locked until they came back. This was fixed by adding a “break edit lock” feature that turned off Alice’s lock and allowed Bob to edit the page. The wiki emailed Alice to let her know that the edit lock had been broken.

    This only worked because we had a limited number of users editing the wiki; it wouldn’t have worked for something the size of Wikipedia, for instance, but our site only had about a half-dozen active users who all knew each other’s phone numbers and emails. If someone had a page busy for an extended time, we generally called to ask them to save so someone else could edit — lock breaking was infrequent, and mostly only used when someone had had a machine crash while they were editing.

    This was our primary project tracking tool up until around 2005, and it served us pretty well.

    Fast-forward 25 years…

    Tooling has improved mightily since 1997, or even 2005. GitHub, GitLab, JIRA…lots of options that integrate source control, bug tracking and even wikis for documentation. Every once in a while, though, a standalone wiki is handy to have. There are services that provide just wikis, such as Notion, but a wiki that provides both public and private access, for free, is hard to find.

    I’m one of the DJs and maintainers at RadioSpiral (radiospiral.net), and we have a lot of station management stuff to track: artists who have signed our agreement (we are completely non-profit, so artists who have released their music under copyright have to waive their ASCAP/BMI/etc. rates so we don’t personally go broke having to pay licensing fees); URLs and ports for the listening streams; configurations to allow us to broadcast on the site; and lots more.

    Some of this info is public, some very private — for instance, we don’t want to publish the credentials needed to stream audio to the station for just anybody, but having them at hand for our DJs is very useful. Putting all this in a wiki to make it easy to update and have it centrally located is a big plus, but that wiki needs what the old one at Goddard had: delineated access levels.

    High-level project goals

    • Get WebWebX working as a standalone application that doesn’t require extensive CGI configuration to work. The original WebWebX was tightly integrated with Apache, and required Apache configuration, adding of ScriptAlias, and a lot of other tedious work. Ideally, the new version should be as close to “install and run” as possible.
    • Modernize the codebase; most importantly, add tests. WebWebX worked incredibly well for code without tests, but I no longer am so sure of myself! In addition, the HTML “templating” is all inline print() statements, and I’d really prefer to do this better.
    • Convert the code to a contemporary stack with a minimum of requirements to install it. I’ve chosen Mojolicious because it’s quite self-contained. I did not choose Catalyst or Dancer; both of those are great, but they definitely require a lot more prerequisites to install.
    • Make this project something that’s generally useful for folks who just want a controlled-access wiki that’s easy to install, easy to deploy, and easy to manage.

    Ideally, I want something that can be deployed to Heroku or Digital Ocean by checking out the code, setting some environment variables, and running it. We’ll see how close I can come to this ideal with a Perl stack.

  • More codebase cleanup, perlcritic, and POD coverage

    TIme to take a look at all the other stuff lying around in the codebase.

    • INSTALL is pretty tied up with the details of hooking a non mod_perl CGI script into Apache. Some of it will be salvageable, but mostly not. The section on first-run may be useful, but definitely there’s going to need to be a way to set up a privileged account before the first run.
    • LICENSE will need to be updated with the original release date. I’ll go look at the ibiblio site for that.
    • Making a note to move THANKS into README.
    • USING is mostly okay. It’s a very quick intro to using a wiki. The section on logging in will need some editing, as it assumes the WikiWiki model of “anyone can add an account”.
    • The bin/insert-mail script was a hack specifically for our use as a bug tracker. We probably don’t need it, and there are significant security issues to address if we decide we do. Deleting this; we can always get it out of Git if we change our minds.
    • The cgi-bin directory can go away; the script there really just calls the code we moved to App::WebWebXNG.pm.
    • The docs directory contains a set of fixed HTML documents. They probably want a reformatting and possibly a rewriting, but we can leave them as they are right now.
    • Everything in old-lib has been moved elsewhere; that can go away.

    Back to the code!

    I revamped the dist.ini file to use [@Basic] and removed the duplicate actions. It now looks like this:

    [AutoPrereqs]
    [@Basic]
    [PruneCruft]
    [ExtraTests]
    [Test::Perl::Critic]
    [PodCoverageTests]
    [PodSyntaxTests]
    [@Git]

    The next step is to get everything tidied up and passing the perlcritic tests. To that end, I moved the start of main() in App::WebWebXNG to only encompass the actual old main program and added a leading underscore to _setup_kludge. That keeps us from having to document something we’ll be removing anyway, and un-nests the rest of the methods in that module to get rid of a huge number of perlcritic errors.

    I’ve also moved the old PasswordManager code to App::WebWebX::AuthManager; the old code manages an Apache htpasswd basic auth file, but the structure will do as an interface to some kind of more modern authentication management. (Notable in there: no password requirements! It was a simpler time.)

    Next is to remove the code we definitely don’t need or want: the insert-mail script, the CGI wrapper, everything in old-lib, and the license file from GitHub (Dist::Zilla will generate one).

    >File::LockDir fiddles with the symbol table, and I don’t want to do that any more. I’ll restructure it as a class. It’ll also need some tests, and I’ll have to start writing those and fixing up the code to pass.

    The perlcritic tests and POD coverage tests are running, and failing, so I’ll need to start fixing those. I started on this and actually realized that I hadn’t committed the tidied code before starting to work on it, so I created a branch, wound the history back with git reset, committed the tidied code, and then cherry-picked back to the current state. This let me keep the critic and POD changes separate.

    For the modules failing the POD tests, I’d actually added block comments that would work perfectly fine as POD when I originally wrote the code, so I just needed to do the mechanical task of converting them. There were a lot of them, but it was very easy editing, so I just went ahead and cleaned that up by hand.

    Critic fixes were primarily making all of the loop variables lexical and removing bare word file handles. There are two methods that store and reload the global config that use a string eval(); they’re ## no critic marked for now, but I want to think about a better setup for that. My current reflexes say “database”, but I’m trying to minimize dependencies. Let’s see how that goes and defer the decision.

    I started adding some tests: if PageArchive gets no directory, it should die.

    At this point, we pass all of the tests that we have; the code is barely tested, but the POD and critic tests, which had a lot of errors, are all fixed, and the couple of validation tests I added are passing.

    That will do for this pass.

  • Clearing the decks: removing ancient Perlisms and stripping down

    The next task is getting App::WebWebXNG to build, let alone pass any tests.

    First up: I’ve changed the name of the page archive library, so I need to change the use statement, and fix up the new() call (making it direct invocation syntax while I’m at it).

    The defined %hash syntax is no longer valid, so we need to fix that. The usages we have in this script are really “is there anything in this hash” checks, so keys will work to fix these.

    it uses a lot of globals. This results from repackaging a Perl 4 script and making as few changes as possible to get it running. The vast majority are defined in webwebx.pl, but there are a couple – no, sorry, a bunch – that come from the CGI script. We need to add a use vars for these. Found two on the first run, then after the defined %hash issues were fixed, there were a bunch more. Adding them as we go.

    “Replacement list is longer than search list”. There’s an interesting one! This is a tr that should be an s//g.

    Okay,. load test passes! It doesn’t actually do anything, but that much is working. Good.

    Let’s go look at the CGI script and see what it’s doing to initialize the globals we had to add; those are going to have to be set up somehow (for now, I think I’ll just add a setup_kludge function to do it). The variables we’re setting up here are mostly related to knowing where the script is hosted so that the internal link URLs are right, the location of the static files, and the location that stores all the data. Mojolicious should allow us to dispense with a lot of this and build the URLs as relative rather than absolute.

    Now for some serious cleaning up. Let’s set up Perl::Tidy and Perl::Critic. Perl::Tidy is pretty critical, because the indentation is all over the place, and it’s hard to read the code. And Perl::Critic is just good insurance. I’m using policies similar to those we used at Zip.

    Running those found a lot of things that needed neatening up…and several outright bugs!

    1. App::WebWebXNG had one perlcritic issue, a my with a trailing conditional. Not too bad for 25-year-old code.
    2. However, PageArchive::RCS had a lot of things to fix up.
      1. No use warnings. Okay, that one’s pretty easy.
      2. Tried to set the Rewound attribute for a directory; the code was after a return so it couldn’t be reached. When it was moved to be reachable, it was using a variable that didn’t exist! Needed to be using the instance variable for the object.
      3.  All of the open() calls used the old two-argument syntax. It’s still supported but it’s lousy practice, so I edited all of the open() calls in App::WebWebXNG and in PageArchive::RCS.
      4. There were several places where an if(my $foo... referenced $foo outside of the block. This changed sometime between Perl 5.6 and 5.38 (which I’m testing this with), so all of those had to be moved outside of the block.
      5. Finally, one method in PageArchive::RCS tried to use $self without creating it in scope. This would result in never getting error messages back, and may have hidden other bugs. We’ll see.

    We’re back to all tests passing, perlcritic happy, and perltidy happy.  Created the repo on GitHub, pushed the work to date. Hang on, need to add a WIP marker…okay, got it.

    A good morning’s work!

  • Just barely not Perl 4: diving into the old WebWebX codebase

    Hoo boy.

    I’ve put the basics in place now: there’s an App::WebWebXNG.pm nodule, and I’ve moved the page management and file locking modules into /lib. The load tests for the existing library modules pass, but there aren’t any functional tests yet.

    Now, on to the old core script, webwebx.pl.

    I’ve imported it as close to as-is as possible into App::WebWebX.pm, and added a main if not caller() to run the old script as the main program.

    This script was just barely converted from Perl 4. There’s a giant pile of globals, and the majority of the “database” stuff it does is in DBM (if anyone still remembers that). I don’t even know if DBM still exists in more modern Perls!

    All of the HTML generation is from interpolated print statements. There’s no CSS (browsers didn’t even support such a thing at the time; it was Mosaic or nothing. Okay, maybe IE, but the number of Windows machines on base at GSFC that were being used by our user community was probably countable on one hand.).

    This should be convertible to Mojo::Template relatively easily, which is good. And the command dispatch is driven off a hash of code references, so that should work fairly well too.

    It’s not terrible, it’s just old. Well, off to see how much will work!

  • WebWebXNG: revisiting a 25-year-old project

    The past

    Back in 1998 or so,  or long after I’d switched for system administrator to web developer, I stumbled across Ward Cunningham’s original WikiWiki. It was, at the time, a mind-blowing idea: a website that people could edit and extend themselves, without any programming at all. Simply sign in to the wiki, and start editing. Adding a specially-formatted word automatically generated a link to another page, either an existing one…or a brand new one, that you could start expanding on yourself.

    I can’t say that I conceived of Wikipedia when I saw this, but I absolutely zeroed in on how we could use it for several problems we had:

    • We didn’t have a bug tracker/project tracker for our project. With a wiki, we could just have a page that linked to all of the features we were working on and the bugs we were fixing.
    • We didn’t have a formal release process at all, or much in the way of source control. We started using RCS and noting the version number(s) of files that fixed bugs. We still had to build up a canonical checkout of everything, but we at least had some tracking that way.
    • We really wanted (and needed) an easy way to build a reference manual for our users that was easy or them to browse and search, and easy for us to keep up to date.

    We (okay, I) decided to try a wiki. The original WikiWiki didn’t have a number of features we really felt like we needed for this to work: no authorized users and no access control being the big issues. I found WebWeb, original written by (I will have to look at the WebWebX source!), which had part of, but not all of what I needed, and with their permission, I created an extended version, rather unimaginatively called WebWebX.

     

    The present

    RadioSpiral has a lot of stuff that we need to have documented: how to connect to the streams, configs, where Spud lives and how to reboot him, policies, etc., and it’d be nice to have all that in a wiki instead of in documents (our last update of our docs was 5 years ago!). I remembered that we’d had a private Notion instance at ZipRecruiter — it wasn’t great, but it was usable, and private. So I signed up for Notion…and discovered for a mere $720 a year, I could have the level of support that included a private wiki.

    Given that RadioSpiral’s income is in the red at all times — it’s 100% a labor of love, and a place for us to have fun while playing good music — that was just not a tenable solution. I didn’t want to run the old Zip wiki either — it was written in Haskell, and I didn’t feel like learning a whole new programming paradigm just to get a private wiki.

    The I remembered, well, I have the old WebWebX source out there, and it did have access control. Maybe I could get it running again, and modernize it in the process. I’ve pulled the source from ibiblio and started working on the conversion. First things first, I’ve installed Dist::Zilla so I can build it out in some kind of reasonable fashion, and I’ve decided to base the whole thing on Mojolicious to try to make it as self-contained as possible.

    My goal is a private wiki that can be deployed with a dead minimum of effort. Which will probably entail a lot of effort to write and fix up, but that’s time better spent than trying to find a free alternative somewhere that I’ll have to accept compromises in, or yet another paid service that I’ll have to pay for myself.

    So far, I’ve created the initial README.md, initialized Dist::Zilla in the new App::WebWebXNG repo, and imported the old code into the repo to start work. I’m choosing to implement the main program as a modulino, to make it easy to test (did I mention that the old code has exactly zero tests?).

    Updates to follow!

  • Via Medium: A step-by-step intro to Go concurrency

    I recent wrote a blog post on the Zip tech blog about Go concurrency; it’s mostly an intro to how channels and select both work, and how to use them effectively.

  • Too long since I contributed to Perl

    I’ve put in two documentation PR’s; funnily enough, I’ve changed email addresses, so now the infrastructure has forgotten that I wrote all the internal comments in the debugger, and I have to wait for someone to trigger the acceptance process.

    Should have done them earlier in the month…

  • Fixing the Twenty Seventeen Theme Zoom Problem on the iPad

    The Twenty Seventeen WordPress theme is a beaut. You can set up your home page to scroll any number of fixed pages, each with its own header image, each appearing as you scroll down the page. For an art site, like shymaladasonart.com, this is gorgeous and lets you show off sample images.

    Problem is, on the Pad the images look horrendous because the CSS makes them weirdly zoom in at a huge magnification, and the previously-lovely effect becomes a mess.

    After a lot of poking about, this bug’s apparently been an issue for quite a while, and obviously still isn’t fixed. Fortunately, there is a workaround. You need to log in to wp-admin, select Appearance > Customize > Additional CSS, and add this:

    @media screen and (min-device-width:768px) and (max-device-width: 1024px) {
        .background-fixed .panel-image { 
            background-attachment: unset;
            width: 100%;
        }
    }

    This will check specifically for the iPad, and turn off the pretty effect that scrolls the page content over the header image. It’s not quite as cool on the iPad, but at least now it doesn’t look bad.

  • obliquebot returns

    Some time back, when beepboop.com was still around, I wrote a little Slack bot that listened for “oblique” or “strategy” in the channels it had been invited to, and popped out one of Eno’s Oblique Strategies when it heard its keywords or was addressed directly.

    It worked fine up until the day that BeepBoop announced that they were going away, and eventually obliquebot stopped working.

    This month, I decided that I would stop ignoring the “you have a security issue in your code” notifications from GitHub, and try catching obliquebot up with the new version of the SLAPP library that I’d used to get Spud, the RadioSpiral.net “who’s on and what’s playing” robot back online.

    I went through all the package upgrades and then copied the code from Spud over to the obliquebot checkout. The code was substantially the same; both are bots that listen to channels and respond, without doing any complex interaction. I needed to add the code to load the strategies from a YAML file and to select and print one, but the code was mostly the same.

    I also needed to update the authentication page to show the obliquebot icon instead of the RadioSpiral one, and to set the OAuth callback link to the one supplied by Slack.

    Once I had all that in place, I spent a good two or three hours trying to figure out why I could build the code on Heroku, but not get it to run. I finally figured out that I had physically turned off the dyno, and that it wasn’t going to do anything until I tuned it back on again.

    obliquebot is now running again at RadioSpiral and the Disquiet Junto Slack, and I’ve updated the README at the code’s GitHub page to outline all the steps one needs to take it and build one’s own simple request-response bot.